Game Mechanics and Payouts
Orbit Sum uses two independent pointers that each draw a number from zero to six uniformly. These values are added and reduced modulo seven to create a result between zero and six. Players select an arc of one, two or three positions starting at zero. A result within the chosen arc yields a gross payout of 6.72x, 3.36x or 2.24x respectively. Any result outside the arc returns zero. Stakes are set at ten, twenty-five, fifty or one hundred coins, with twenty-five as the default. Automatic settlement occurs at the end of the reveal with no manual stop option.
Wallet Rules and Settlement
The initial balance is one thousand coins. The stake is deducted once at the start of a round and persists before animation. Gross returns include the original stake. Payouts are calculated in hundredths, with fractional carry preserved separately. Whole coins are credited while the remainder is retained. A manual refill is available only when idle and the balance drops below ten coins, setting the balance to one thousand coins rather than adding to it. Reloading the page discards any unfinished round without refund or resumption.
Site Facts and Observations
The demo requires no account and uses local storage for the wallet and pending flags. It targets an eighteen-plus audience without enforced age gating. External buttons for login and registration navigate to unverified affiliated services. The game uses Google Fonts and Statinside analytics. There is no cashier, deposit or withdrawal system within the original demo. The expected return rate is ninety-six percent, confirmed by simulation data.
Frequently asked questions
Does reloading the page refund an unfinished round?
No. Reloading discards any unfinished round without refund or resumption. The stake remains deducted during the active period.
How is the fractional part of the payout handled?
Payouts are calculated in hundredths. The fractional carry is persisted separately and added to the floor of whole coins credited to the wallet.